Castle Story is an independent voxel-based real-time strategy video game developed by Sauropod Studio. In Castle Story, the player is in control of workers called “Bricktrons” which can be directed to gather resources, build castles and fight enemies. The aim is to build a castle that can withstand attacks from creatures and other players. The game takes place on massive floating islands. The Unity game engine contains a physics engine that allows fully modelled destruction.
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